7Daystodie

  • Ehh der Kandelei hat echt keine Zeit für Schlaf oder... smile.png<


    Hier nochmal der original Post von the Fun Pimps



  • Heute morgen gab es schon den ersten Patch, der verschiedene Änderungen mit sich bringt. Hier die engl. Patchnotes:



    Alpha 13.1 Patch notes


    • Added: Dismemberment fixes for snow zombie.
    • Changed: Nerfed club block damage. (Meine schönen Holzknüppel ;( )
    • Changed: Slightly increased stone axe block damage on low quality range.
    • Changed: Audio source falloff adjusted for minibike.
    • Changed: Player stamina loop not played until < 50% stamina.
    • Changed: Most wood barricades have less hit points.
    • Changed: Updated localization improving cold and hot weather messages and descriptions as well as fixed some item description typos.
    • Changed: Increased chance for limb removal.
    • Changed: Decreased chance to get infected.
    • Changed: Increase size of blood splatter on particle effects to be more apparent.
    • Changed: Temporarily disabled water flow code to improve framerate and investigate flow code performance.
    • Changed: Reinforced iron club is now repaired from scrap iron.
    • Fixed: Male Dreadlocks cause IndexOutOfRange exception.
    • Fixed: Recipe categories now have tooltips.
    • Fixed: Recipe text search now filters just by the name.
    • Fixed: Blunderbuss, leather gloves and iron boots missing skill group assignment.
    • Fixed: Shovel and fireaxe didn’t use auto calc weight.
    • Fixed: Null ref when equipping an iron helmet.
    • Fixed: recipe for stone boulders now matches what you can harvest from it.
    • Fixed: Shift clicking items from inventory to full container deletes items.
    • Fixed: Wrong locale when parsing decimal numbers on Linux.
    • Fixed: major Steam Networking performance issue.
    • Fixed: Yucca juice now uses cooling/tea drink icon.
    • Fixed: Zombie lunge hit timing.
    • Fixed: Zombies attacking immediately from stun state instead of getting up.
    • Fixed: Zombies apply their debuffs before hitting.
    • Fixed: Toned down stamina and run loop sounds on female player.
    • Fixed: opening or closing an air drop crate can no longer be heard 1000 meters away
    • Fixed: Fat zombie scale problem a.k.a. fat fun house mirror looking zombie.
    • Fixed: Zeds unable to consistently hit player when you are very close to them.
    • Fixed: Added pain animations to zombies in a knockdown to their knee state.
  • Und auch an diesem Morgen gab es wieder einen kleinen Patch.



    Alpha 13.2 Patch notes


    • Added: Notification when item is broken and needs repair.
    • Changed: Supply crates have less HP
    • Changed: Rebalanced all tools. Essentially all iron tools do the same base damage, but have penalties for what they aren’t good at. This resolves odd cases where a pickaxe might have been better at cutting wood than a fireaxe. Stone tools do half the damage iron tools do. Steel tools do 2x damage as iron
    • Changed: Dead animals stay in the world 2x as long
    • Changed: Sunglasses make you look cool and also cool you down in hot weather.
    • Changed: Rocket launcher cannot be assembled or repaired without reading the schematic first.
    • Changed: Horde zombies save with map when they reach destination.
    • Changed: Tools made from forged iron no longer break, but become unusable until repaired
    • Changed: Increased the amount of repair forged iron provides to degraded tools.
    • Changed: Buttons on the map now highlight whenever you hover over them.
    • Changed: Player stats refresh less per second.
    • Fixed: Harvest HUD showing -1 to +2 when picking up an item dropped via mouse or drop action.
    • Fixed: Minibike screen text stays on screen after picking up chassis.
    • Fixed: Skills sometimes not able to be hovered or selected.
    • Fixed: Item degradation breaks not being used without degradation section.
    • Fixed: Items breaking after use when set not to.
    • Fixed: Added repair to ladders.
    • Fixed: Waterflow re-enabled. Water performance on deep lakes improved.
      [Note: water blocks under at least 6 water blocks/voxels will not reduce their emission count so as to keep large lakes from recalculating the entire lake. Blasting holes near the surface, or shoreline, of a lake will still cause some performance loss but much less than before and will NOT flatten out the entire lake, keeping performance light]
    • Fixed: Drinking water with hands & NRE fix.
    • Fixed: Minibike parts not visible to others in MP.

    Note: we are working on the mysterious bad framerate and high ram usage being reported on servers only and have some un-tested fixes in the works stay tuned.

  • Ein neuer Tag, ein neuer Patch...Alpha 13.3 ist da!


    Alpha 13.3 Patch notes

    • Added: Negative sound needed for “No room in Queue!”
    • Added: Honey to Shamway foods crates.
    • Changed: Reduced MaxVoices across footsteps and many other entries for audio perf improvement.
    • Changed: Removed fix for memory leak as it seems to have regressions
    • Changed: Zombie bears never give up the chase.
    • Changed: cornmeal is now made from 1 corn and you get 1 cornmeal.
    • Changed: corn seed recipe is now 2 seeds from 1 corn.
    • Changed: Reactivated object pools on dedicated servers, better clearing of pools when no players are connected.
    • Changed: Lowered insulation values of leather armor.
    • Changed: Bandanas are now craftable and provide cooling.
    • Changed: Plant fiber hat now craftable and provides cooling.
    • Changed: Wind cools you more when you are wet.
    • Changed: Running and walking heats you up less.
    • Changed: Azalea bushes can now be harvested like flowers for 1 wood on pickup, and punched/mined for 1 wood as well.
    • Changed; 44 Magnum Parts, 44 Magnum Cylinder, 44 Magnum Grip, 44 Magnum Frame, Hunting Rifle Barrel, Hunting Rifle Receiver, Hunting Rifle Parts, Auger Blade, Small Engine, Handlebars and Minibike Handlebars all use generic sack model now.
    • Changed: Blocked local sounds playing on Dedicated Server in AudioManager.
    • Changed: Shamway loot container to be wood instead of cardboard.
    • Changed: Army camps to spawn only in the snow biomes in random gen.
    • Changed: Cobblestone walls and ramps take 4 to upgrade instead of 10.
    • Changed: stone recipe to match new stone yield.
    • Changed: Cobblestone frames only take 5 wood and 1 plant fiber instead of 10 and 5.
    • Changed: Wandering hordes, extended them to day 21 then they loop. Reduced number of dogs in wandering hordes and none will spawn on day 6, 7 and 8 so that for sure the night 7 horde will come.
    • Changed: Small audio performance update – mostly for dedicated servers.
    • Changed: Stone drops more rocks, proportionate to the resource boulders.
    • Fixed: Null ref in Audio stop call.
    • Fixed: Profile editor sex selection doesn’t enable correct options.
    • Fixed: Ability to have invalid character by having no profiles and pressing edit.
    • Fixed: Shade impacts core temp by -10 degrees F
    • Fixed: Denied resource sound isn’t playing.
    • Fixed: Dead zombies disappearing at certain viewing angles.
    • Fixed: Make workstations closable with “E”
    • Fixed: Dogs give up the chase after 25 seconds.
    • Fixed: NRe when damaging a minibike.
    • Fixed: Hitting Supply Drop Crate Caused An NRE
    • Fixed: One damaged wood spike could be picked up.
    • Fixed: Large trees now yield twice the wood as medium trees.
    • Fixed: Nails use auto weight calc.
    • Fixed: Shift click dupe between tool belt and inventory.
    • Fixed: Cobblestone walls can be repaired.
    • Fixed: Richwood stairs can be repaired.
    • Fixed: Garden Hoe mechanic exploit for easy expandable bedrock base.
    • Fixed: 7days memory hogs on mp games.
    • Fixed: Scavenger 10 unlocks Quality Joe for other players on dedi.
    • Fixed: Quality Joe not properly applying its bonus to items.
    • Fixed: Loot containers are empty for scavenging level 20 players.
    • Fixed: Various skill replication issues.
    • Fixed: Cloning of Skills wasn’t cloning all data.
    • Fixed: First level of unlocked perks were free.
    • Fixed: Players get stuck in loading screen. Delete profile required.

    Note: We have some performance improvements but still have some things we can make better stay tuned.

  • Patch 13.4 ist raus


    Alpha 13.4 Patch notes

    • Added: Button XUI view component that handles hover/selection for clickable icons.
    • Added: Forge recipes for scrap iron, brass, lead, small stone, clay lumps and broken glass so the user can quickly get his materials out of the forge. Note that this does not give any XP.
    • Added: More gas to complete cars, partially damaged cars have a lower chance to find gas and in lower quantity.
    • Added new spawning definitions to summoned hordes day 28-60, 61-90 and 90 to infinity.
    • Changed: Hover color for skill rows to match all other list hovers.
    • Changed: Chainsaws now use chainsaw parts instead of auger parts to assemble.
    • Changed: Increased repair amount on forged iron and repair kits.
    • Changed: Crossbow bolts now assigned to archery and weapons skills.
    • Changed: OnPress is only fired by left mouse button throughout XUI.
    • Changed: Cobblestone now takes 5 cobblestones to repair.
    • Changed: Various recipe requirements to be more consistent.
    • Changed: Day 12 and 20 have less dogs.
    • Changed: Reduced screamers from 3 to 1
    • Changed: Doubled the resource requirements for bricks.
    • Changed: Rebar frames are now made in the forge and require an anvil. They take much less iron than before, but are not near as durable.
    • Changed: Everything smelts twice as fast in the forge.
    • Changed: Weight of broken glass to 5.
    • Changed: Glass only takes 10 units of glass and 1 clay instead of 100 and 10.
    • Changed: Entity spawning definition now support day ranges.
    • Fixed: Forge now plays the ambient fire audio again.
    • Fixed: MaxVoices on footsteps set to 2 so a footstep doesn’t have to finish playing before allowing another.
    • Fixed: Gun repair equalizes part quality.
    • Fixed: Player loses ownership over his land claim blocks.
    • Fixed: Show “distance to friend” in score board instead of “walked distance”.
    • Fixed: Special ö opens up console when used in chat
    • Fixed: Loot containers are empty at some levels of scavenging.
    • Fixed: Improvement for high memory consumption in dedicated servers: pools are cleared when all players left a server.
    • Fixed: Skills can be purchased with LMB + RMB, allowing you to spend extra points.
    • Fixed: Various blocks that couldn’t be repaired.
    • Fixed: Mining helmet now has a range of attributes based on quality.
    • Fixed: Raised MaxVoices on rapid fire weapons to fix them from getting cut off.
    • Fixed: Could not scrap rebar frames
    • Fixed: Weights of casings, bullet tips and buckshot so it can’t be scrapped for infinite ammo resources.
  • Die Multiplayer-Server laufen nicht, Zombies buggen rum und die FPS sind auch nicht grad die besten. Patch 13 hat viele Änerungen gebracht, die wohl noch nicht ganz so ausgereift waren, wie man Anfangs angenommen hatte. Und nun hat der Entwickler Madmole auch noch eine Antwort auf eine Frage gegeben, die der Spielecommunity ziemliche Bedenken gibt.


    We don't NEED multi player. We are making a great single player game and coop sort of fell out of the engine so we turned it on and people liked it, so we made a dedi and allowed that. Fallout will sell more than all these new ♥♥♥♥ty survival games combined and we'll be right next to them with a fabulous single player campaign. Are we abandoning multi player? Hell no. But its not our top priority right now. We want the game to run great in SP and P2P for a couple friends. We only support up to 8 players, yet people have 50 slot servers with hundreds of zombies on it, then complain its not working right.

    Eine sehr unglücklich ausgedrückte Antwort, die momentan für viel aufregen sorgt. :/