ziemlich geil hab ne gute runde gelacht
Beiträge von Pinky
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machs wie sebi
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auch von mir alles gute zum bday
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alles gute zum bday
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allet jute stinker
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jow auch allet jute von hier
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na dann mal allet jute für euch
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danke euch zwei =)
wie siehts bei euch eigentlich aus basti ? alles io ? -
vielen lieben dank euch allen
und ich werde mich hüten mich zu verändern -
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http://joelhuenink.tumblr.com/
wieder was neues was mich neugierig macht -
https://joelhuenink.tumblr.com/
arbeiten am spiel ergaben 10 -15 fps mehr ingame ... vieleicht zählt das auch für die server ... -
auch von mir alles gute
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viele neue sachen sieht gut aus was die da machen
wenn die nur nicht so lange brauchen würden ...
http://joelhuenink.tumblr.com/ -
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PVP, PVE and Friendly Fire Poll
Folks we’ve been thinking about PVE and Friendly Fire and want your opinion. We know we can improve this a lot and don’t really have a PVE currently but here is a poll with a simple thing we could implement soon.
So we’re thinking about removing the friendly fire game option and hard coding it so you cannot kill players in your friends list ever as this is a redundant option. With this change would come 2 new game options PVE with this setting you cannot kill players on a server friend or not. PVP you can kill everyone but friends on a server basically like our normal game mode now but with friendly fire off.
Cheers Richard
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ist ne abstimmung im offiziellen forum -
auch von uns schöne feiertage
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ja warten wir mal ab
hoffen können wir ja mal -
Official Alpha 13.5 Patch notes.
- Added: Repair to all the large secure storage crates.
- Changed: Added new rbg colors to map markers backpacks are teal and you can have up to 7 friends of different preset colors.
- Changed: Dogs no longer turn to animal gore.
- Changed: Disabled all zombie gore blocks for now until we have time to implement them properly which would include zombies climbing them, zombies not knowing where the door is any more after a zombie dies in front of your door, and get them looking better and performing better. Every time a zombie dies it makes the server build a chunk, and when the gore degrades it does it again and again, causing server CPU usage and making the game look ugly in general with pyramids everywhere. We love the idea of gore blocks, but until we can polish it up and get it working right we have to turn it off for now. You can re-enable them by setting <property name=”CorpseBlockChance” value=”0″/> to 1.
- Changed: Reduced ingredient craft time from wood, clay lumps and small rocks from 1 to 0.5. For example, making a frame would take 10s before now it will take 5s.
- Changed: Scrapping now gives 75% instead of 100%.
- Changed: Reduced stamina usage on the fire axe.
- Changed: Stack size of small rocks and concrete mix to 1000.
- Fixed: One of the known memory leak within our new audio system.
- Fixed: Pistol firing sound should no longer cut out.
- Fixed: Torch sound quits playing after a short time.
- Fixed: NRE spamming dedi output log.
- Fixed: Shift click dupe as client over the network for loot containers.
- Fixed: Fast pickup and drop dupe as client over the network for loot containers.
- Fixed: Plant fiber hat now scraps to plant fibers.
- Fixed: Added missing is enemy tag to dogs in xml
- Fixed: NullReferenceException: Object reference not set to an instance of an object at ItemActionEntryRepair.RefreshEnabled
- Fixed: Plant fiber hat is repaired with plant fibers.
- Fixed: Shared waypoints not showing for other players.
- Fixed: No way to remove offline people from your friends list.
- Fixed: Camo net blocks now support entities and don’t collapse.
- Fixed: Player dropped backpacks now have stability and won’t fall and break as much.
- Fixed: Frig sounds hanging around after destroyed.
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stimmt ich bin bei 15 sek und du schon fertig so wars
und matze wir waren jung und brauchten das geld